
Hose Bros - Games Republic
Engine: Unity
Project Type: Masters
This was made as part of my collaborative module for my master's degree where we had 8 weeks to create a vertical slice. Our team was very programmer heavy, having 1 artist, 1 designer and 4 programmers. At the end of the semester the lecturers invited us to submit our game to Games Republic, which currently hasn't happened yet.
My contributions were:
-
All procedural generation
-
Fire spreading
-
The tutorial
-
Dialogue System
-
UI
-
Object Transparency
Technical Breakdown
Dialogue System
As the dialogue system will need to be expandable while being able to be easily used by both designers and programmers, the design of the dialogue system was important. I decided to go with a scriptable object system, as this way the user will never have to look at any code.
The system relies on a dialogue manager, which was the easiest for me to implement while keeping it designer friendly. This dialogue manager holds all of the code needed to start/end the dialogue and move on to the next dialogue line.