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DirectX11 Lighting

  • GitHub

Engine: DirectX11

Project Type: University

As part of my MSc Games Computing I was tasked with creating a modern lighting system in DirectX11 using BRDF lighting and image based lighting. To make this able to be ran real time a few optimisations were needed such as the Schlick's approximation to make feasible looking Fresnel while not being computationally expensive.

Screenshot 2026-01-19 152257.png

Physically Based Rendering

Direct11_GvoYOl2Hyp.gif

Image Based Lighting

Screenshot 2026-01-19 151306.png

ImGui

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