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Honkules: A UE5 Arena Brawler
Engine: Unreal Engine 5
Team Size: 29
Project Type: University
My official role was Senior Tech Programmer. In practice, my role evolved into more of a designer and project coordinator as the design team were having a few issues. I acted as a point of communication between the design team and often gave people some tasks to complete.
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My Contributions:
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Creating UI designs for menus
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Designing the arena level
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Set Dressing the level
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Developing complex post processing materials for outlining enemys that cannot be seen
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Acting as a key communication point between the tech and design teams.
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Outline Post Processing

Cinematics
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